Post by SSDuelist on Sept 9, 2006 11:24:22 GMT -4
Well, here it is
1-Star Dragon Ball
Spell
Draw 1 card from your deck. Return a card in your hand to the bottom of your deck.
2-Star Dragon Ball
Spell
Your opponent discards 1 card from his hand. Return a card in your hand to the bottom of your deck.
3-Star Dragon Ball
Spell
Gain 1000 LP.
4-Star Dragon Ball
Spell
Select 1 monster on your side of the field. Increase that monster’s ATK by 500. If you selected a monster with “Goku” in its name, its ATK is increased by 1000 instead.
5-Star Dragon Ball
Spell
Your opponent sends the top 2 cards from his/her deck to the Graveyard.
6-Star Dragon Ball
Spell
Inflict 800 points of damage to your opponent’s LP.
7-Star Dragon Ball
Spell
If you have a card with “Dragon Ball” in its name in your deck, add it to your hand.
Your Wish Has Been Granted
Trap
This card can only be activated then there are 7 cards in your Graveyard with “Dragon Ball” in their name. Remove those cards from the game and choose 3 cards in your Graveyard and shuffle them into your deck, and choose one other card in your graveyard and place it into your hand.
Goku, Kid Wonder
**** Warrior/EARTH
1500/1000
Effect: This card can only be Special Summoned by the effect of “Full Moon.” If at least one monster on your side of the field is destroyed as a result of battle, increase the ATK of this card by 400 until the end of the current turn.
Kamehameha Wave
Trap
This can only be activated when a face-up card on your side of the field with “Goku,” “Gohan,” “Goten,” “Master Roshi,” "Krillin," "Yamcha," “Uub,” “Majuub,” “Cell,” “Cell Jr.,” or “Buu” in its name attacks or is attacked. Increase the ATK of that card by 500 during the Damage Step only.
Power Pole
Spell/Equip
This can only be equipped to “Goku, Saiyan Warrior” or “Goku, Kid Wonder.” Increase the attack of the equipped monster by 300. When this card attacks or is attacked and is destroyed, this card is destroyed instead of the monster.
Bulma
** Spellcaster/WATER
200/700
Effect: Once every two turns, you may choose a card with “Dragon Ball” in your deck and place it in your hand. That card cannot be activated the turn it is placed into your hand.
Oolong
** Beast/EARTH
100/100
Effect: Destroy this card. Select one Spell or Trap card in your Graveyard and add it to your hand. That card is destroyed at the end of the current turn.
Hoi-Poi Capsules
Spell
When this facedown card is destroyed, select one Spell Card in your deck and add it to your hand.
Chi-Chi
** Warrior/LIGHT
1000/500
Effect: Flip: Inflict 300 points of damage to your opponent’s LP.
Dragon Radar
Spell
Select a card with “Dragon Ball” in its name in your deck and remove it from play. After your second Main Phase after activation, put that card into your hand.
Full Moon
Trap/Continuous
You can activate this card when your opponent declares an attack. Destroy the attacking monster. Also, if you have a “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" on the field, you may remove that card from the game to Special Summon one “Oozaru” in ATK mode. On the 2nd Main Phase after activation, destroy the “Oozaru” and Special Summon the “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" that was removed from the game in Attack Position. If this card is destroyed, destroy the “Oozaru” and Special Summon the “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" that was removed from the game in Defense Position.
Oozaru
******** Beast/EARTH
2300/0
Effect: This card can only be Special Summoned by the effect of “Full Moon.” This card must attack when possible. This card must attack all of your opponent’s monsters.
Flying Nimbus
Spell/Continuous
When your opponent attacks a face-up “Goku, Kid Wonder” on your side of the field, you may activate this effect. Send one card from the top of your deck to the Graveyard. Remove “Goku, Kid Wonder” from the game until the end of the Battle Phase.
Pilaf Torture
Trap
When your opponent attacks, destroy all of your opponent’s face-down Defense Position monsters.
Yamcha of the Wolf-Gang Gale
**** Warrior/WIND
1500/1400
Effect: If there is a “Bulma” on your side of the field, that “Bulma” cannot be attacked, and this card’s ATK is increased by 300.
Pu’ar
** Beast/WATER
100/100
Effect: Destroy this card. Select one monster in your Graveyard w/ 1500 ATK or less and Special Summon it to the field. That card is destroyed at the end of the current turn
Master Roshi
***** Warrior/EARTH
100/100
Effect: FLIP: Select up to 3 cards in your Graveyard and shuffle them into your deck. If there is a "Launch," "Bulma," or "Android 18," on the field, increase this card's attack by 2000.
Launch
**** Warrior/FIRE
2000/1000
Effect: This card must attack when possible. If it cannot, then this card is switched to Defense Position. If this card is switched to Defense Position, it cannot be switched to Attack Position until your 3rd Main Phase after the position was switched.
Fire Power
Spell
Inflict 800 points of damage to your opponent’s LP. If there is a face-up Attack Position “Launch” on your side of the field, inflict 1600 points of damage instead.
Krillin, Kid Fighter
**** Warrior/LIGHT
1400/1000
When this card inflicts Battle Damage to your opponent’s LP or is destroyed as a result of battle, your opponent discards one card from his/her deck or hand.
Jackie Chun, Master Fighter
***** Warrior/EARTH
2000/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing one “Master Roshi” on your side of the field. After this card attacks, return this card to your hand and Special Summon one “Master Roshi” from your Graveyard.
Korin’s Tower
Spell/Field
Increase the ATK of monsters with “Goku,” “Krillin,” “Yamcha,” “Tien,” and “Yajirobe” in their name by 200. Once per game, you may pick one “Senzu Bean” in your deck and place it in your hand.
Yajirobe
*** Warrior/EARTH
600/400
Effect: Flip: Add one “Senzu Bean” from your deck to your hand. Then, destroy this card.
Senzu Bean
Spell
Choose three Spell Cards in your Graveyard and shuffle them into your deck, then send the top two cards of your deck to the Graveyard.
General Tao, Assassin
*** Warrior/DARK
1000/1000
Effect: When this card is Normal Summoned successfully, you may place one “Dodonpa Ray” from your deck into your hand. If this card attacks a LIGHT Attribute monster or a monster with “Goku” in its name, increase this card’s attack by 500 during the Damage Step only.
Room of Spirit & Time
Spell/Field
Increase the ATK of all monsters by 200. You can only attack w/ one monster per Battle Phase.
Tien
**** Warrior/FIRE
1500/1300
Effect: If there is a “Chiaotzu” on your side of the field, that “Chiaotzu” cannot be attacked, and this card’s ATK is increased by 400.
Tribeam
Spell/Continuous
This can only be activated when there is a card on your side of the field with “Tien,” “Cell,” or “Cell Jr.” on your side of the field. At the beginning of your opponent’s Battle Phase, flip a coin and activate the effect that corresponds to the result:
-Heads- Inflict 200 points of damage to your opponent’s LP.
-Tails- Your opponent can’t attack this turn.
Solar Flare
Trap
This can only be activated when there is a card with “Tien,” “Krillin,” “Goku,” or “Cell” in its name on your side of the field, and during your opponent’s Draw Phase, before your opponent draws a card. Choose one of the following effects:
-Your opponent doesn’t draw a card this turn.
-Your opponent skips their Battle Phase this turn.
Chiaotzu
*** Spellcaster/LIGHT
300/1200
Effect: When this card attacks your opponent’s LP directly and inflicts Battle Damage, your opponent cannot conduct his/her Battle Phase next turn.
Dodonpa Ray
Trap/Continuous
This can only be activated when there is a card on your side of the field with “Tien,” “Chiaotzu,” or “General Tao” in its name. If your opponent attacks one of these cards, negate the attack. Pay 300 LP during each of your Standby Phases. If not, this card is destroyed.
King Piccolo
***** Fiend/WIND
1700/1400
Effect: This card can only attack every other turn. If you activate “Your Wish Has Been Granted” while this card is on the field, this card can attack every turn, and this card’s attack is increased by 500.
Spirit Ball Attack
Spell/Continuous
Choose one “Yamcha of the Wolf-Gang Gale” on your side of the field when you activate this card. Pay LP in increments of 1200. For each increment, the chosen card can attack that many times during the Battle Phase.
1-Star Dragon Ball
Spell
Draw 1 card from your deck. Return a card in your hand to the bottom of your deck.
2-Star Dragon Ball
Spell
Your opponent discards 1 card from his hand. Return a card in your hand to the bottom of your deck.
3-Star Dragon Ball
Spell
Gain 1000 LP.
4-Star Dragon Ball
Spell
Select 1 monster on your side of the field. Increase that monster’s ATK by 500. If you selected a monster with “Goku” in its name, its ATK is increased by 1000 instead.
5-Star Dragon Ball
Spell
Your opponent sends the top 2 cards from his/her deck to the Graveyard.
6-Star Dragon Ball
Spell
Inflict 800 points of damage to your opponent’s LP.
7-Star Dragon Ball
Spell
If you have a card with “Dragon Ball” in its name in your deck, add it to your hand.
Your Wish Has Been Granted
Trap
This card can only be activated then there are 7 cards in your Graveyard with “Dragon Ball” in their name. Remove those cards from the game and choose 3 cards in your Graveyard and shuffle them into your deck, and choose one other card in your graveyard and place it into your hand.
Goku, Kid Wonder
**** Warrior/EARTH
1500/1000
Effect: This card can only be Special Summoned by the effect of “Full Moon.” If at least one monster on your side of the field is destroyed as a result of battle, increase the ATK of this card by 400 until the end of the current turn.
Kamehameha Wave
Trap
This can only be activated when a face-up card on your side of the field with “Goku,” “Gohan,” “Goten,” “Master Roshi,” "Krillin," "Yamcha," “Uub,” “Majuub,” “Cell,” “Cell Jr.,” or “Buu” in its name attacks or is attacked. Increase the ATK of that card by 500 during the Damage Step only.
Power Pole
Spell/Equip
This can only be equipped to “Goku, Saiyan Warrior” or “Goku, Kid Wonder.” Increase the attack of the equipped monster by 300. When this card attacks or is attacked and is destroyed, this card is destroyed instead of the monster.
Bulma
** Spellcaster/WATER
200/700
Effect: Once every two turns, you may choose a card with “Dragon Ball” in your deck and place it in your hand. That card cannot be activated the turn it is placed into your hand.
Oolong
** Beast/EARTH
100/100
Effect: Destroy this card. Select one Spell or Trap card in your Graveyard and add it to your hand. That card is destroyed at the end of the current turn.
Hoi-Poi Capsules
Spell
When this facedown card is destroyed, select one Spell Card in your deck and add it to your hand.
Chi-Chi
** Warrior/LIGHT
1000/500
Effect: Flip: Inflict 300 points of damage to your opponent’s LP.
Dragon Radar
Spell
Select a card with “Dragon Ball” in its name in your deck and remove it from play. After your second Main Phase after activation, put that card into your hand.
Full Moon
Trap/Continuous
You can activate this card when your opponent declares an attack. Destroy the attacking monster. Also, if you have a “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" on the field, you may remove that card from the game to Special Summon one “Oozaru” in ATK mode. On the 2nd Main Phase after activation, destroy the “Oozaru” and Special Summon the “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" that was removed from the game in Attack Position. If this card is destroyed, destroy the “Oozaru” and Special Summon the “Goku, Kid Wonder,” "Kid Gohan," or "Vegeta" that was removed from the game in Defense Position.
Oozaru
******** Beast/EARTH
2300/0
Effect: This card can only be Special Summoned by the effect of “Full Moon.” This card must attack when possible. This card must attack all of your opponent’s monsters.
Flying Nimbus
Spell/Continuous
When your opponent attacks a face-up “Goku, Kid Wonder” on your side of the field, you may activate this effect. Send one card from the top of your deck to the Graveyard. Remove “Goku, Kid Wonder” from the game until the end of the Battle Phase.
Pilaf Torture
Trap
When your opponent attacks, destroy all of your opponent’s face-down Defense Position monsters.
Yamcha of the Wolf-Gang Gale
**** Warrior/WIND
1500/1400
Effect: If there is a “Bulma” on your side of the field, that “Bulma” cannot be attacked, and this card’s ATK is increased by 300.
Pu’ar
** Beast/WATER
100/100
Effect: Destroy this card. Select one monster in your Graveyard w/ 1500 ATK or less and Special Summon it to the field. That card is destroyed at the end of the current turn
Master Roshi
***** Warrior/EARTH
100/100
Effect: FLIP: Select up to 3 cards in your Graveyard and shuffle them into your deck. If there is a "Launch," "Bulma," or "Android 18," on the field, increase this card's attack by 2000.
Launch
**** Warrior/FIRE
2000/1000
Effect: This card must attack when possible. If it cannot, then this card is switched to Defense Position. If this card is switched to Defense Position, it cannot be switched to Attack Position until your 3rd Main Phase after the position was switched.
Fire Power
Spell
Inflict 800 points of damage to your opponent’s LP. If there is a face-up Attack Position “Launch” on your side of the field, inflict 1600 points of damage instead.
Krillin, Kid Fighter
**** Warrior/LIGHT
1400/1000
When this card inflicts Battle Damage to your opponent’s LP or is destroyed as a result of battle, your opponent discards one card from his/her deck or hand.
Jackie Chun, Master Fighter
***** Warrior/EARTH
2000/1000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing one “Master Roshi” on your side of the field. After this card attacks, return this card to your hand and Special Summon one “Master Roshi” from your Graveyard.
Korin’s Tower
Spell/Field
Increase the ATK of monsters with “Goku,” “Krillin,” “Yamcha,” “Tien,” and “Yajirobe” in their name by 200. Once per game, you may pick one “Senzu Bean” in your deck and place it in your hand.
Yajirobe
*** Warrior/EARTH
600/400
Effect: Flip: Add one “Senzu Bean” from your deck to your hand. Then, destroy this card.
Senzu Bean
Spell
Choose three Spell Cards in your Graveyard and shuffle them into your deck, then send the top two cards of your deck to the Graveyard.
General Tao, Assassin
*** Warrior/DARK
1000/1000
Effect: When this card is Normal Summoned successfully, you may place one “Dodonpa Ray” from your deck into your hand. If this card attacks a LIGHT Attribute monster or a monster with “Goku” in its name, increase this card’s attack by 500 during the Damage Step only.
Room of Spirit & Time
Spell/Field
Increase the ATK of all monsters by 200. You can only attack w/ one monster per Battle Phase.
Tien
**** Warrior/FIRE
1500/1300
Effect: If there is a “Chiaotzu” on your side of the field, that “Chiaotzu” cannot be attacked, and this card’s ATK is increased by 400.
Tribeam
Spell/Continuous
This can only be activated when there is a card on your side of the field with “Tien,” “Cell,” or “Cell Jr.” on your side of the field. At the beginning of your opponent’s Battle Phase, flip a coin and activate the effect that corresponds to the result:
-Heads- Inflict 200 points of damage to your opponent’s LP.
-Tails- Your opponent can’t attack this turn.
Solar Flare
Trap
This can only be activated when there is a card with “Tien,” “Krillin,” “Goku,” or “Cell” in its name on your side of the field, and during your opponent’s Draw Phase, before your opponent draws a card. Choose one of the following effects:
-Your opponent doesn’t draw a card this turn.
-Your opponent skips their Battle Phase this turn.
Chiaotzu
*** Spellcaster/LIGHT
300/1200
Effect: When this card attacks your opponent’s LP directly and inflicts Battle Damage, your opponent cannot conduct his/her Battle Phase next turn.
Dodonpa Ray
Trap/Continuous
This can only be activated when there is a card on your side of the field with “Tien,” “Chiaotzu,” or “General Tao” in its name. If your opponent attacks one of these cards, negate the attack. Pay 300 LP during each of your Standby Phases. If not, this card is destroyed.
King Piccolo
***** Fiend/WIND
1700/1400
Effect: This card can only attack every other turn. If you activate “Your Wish Has Been Granted” while this card is on the field, this card can attack every turn, and this card’s attack is increased by 500.
Spirit Ball Attack
Spell/Continuous
Choose one “Yamcha of the Wolf-Gang Gale” on your side of the field when you activate this card. Pay LP in increments of 1200. For each increment, the chosen card can attack that many times during the Battle Phase.