Post by SSDuelist on Sept 9, 2006 11:29:04 GMT -4
Saiyan Spacepod
Spell
Destroy all Field Spells on the field. You may activate one Field Spell from your hand.
Goku, Saiyan Warrior
**** Warrior/EARTH
1900/1500
Effect: You may remove the top 2 cards of your deck from the game to increase the ATK of this card by 1000 during the Damage Step of this turn only. This may be activated during your or your opponent’s Battle Phase.
Piccolo
**** Insect/WIND
1700/1000
Effect: FLIP: You may add one “Regeneration” from your deck to your hand. This card is unaffected by Spells.
Special Beam Cannon
Spell/Continuous
When you activate this card, put one “Charge Counter” on this card. During each of your Standby Phases, put one “Charge Counter” on this card. When this card is destroyed, inflict 700 x # of “Charge Counters” on this card of damage to your opponent.
Regeneration
Spell
This card can only be activated when you have a card on your side of the field with “Piccolo,” “Lord Slug,” “Cell,” or “Buu” in its name. Increase your LP by 1500.
Krillin, Adult Warrior
**** Warrior/LIGHT
1700/1200
When this card is Normal Summoned successfully, add one “Destructo Disc” from your deck to your hand. When this card inflicts is destroyed as a result of battle, your opponent discards one card from his/her deck or hand.
Destructo Disc
Trap
You may activate this card when your opponent declares an attack. Remove the attacking monster from the game. If you have a “Krillin, Adult Warrior” on your side of the field, increase the ATK of that card by 300 until the end of your opponent’s turn.
Genki Dama
Spell/Continuous
This can only be activated when there is a face-up “Goku, Saiyan Warrior” on your side of the field. Every time you Summon a monster, put one “Energy Counter” on this card. Destroy this card to inflict 500 damage x # of Energy Counters on this card.
Vegeta, Saiyan Prince
**** Warrior/DARK
1850/1450
Effect: When this card is destroyed and sent to the Graveyard by a card effect, your opponent takes 500 points of damage.
Kid Gohan
** Warrior/LIGHT
100/500
Effect: If this card is in face-up Attack Position, and a “Goku, Saiyan Warrior” is attacked by one of your opponent’s monsters, increase the ATK of this card by 2000 points until the End Phase of your opponent’s turn.
Raditz
**** Warrior/FIRE
1600/1100
Effect: Pay 1500 LP to choose two cards in your opponent’s hand and discard them to the Graveyard. This can only be used once per game.
Nappa
**** Warrior/FIRE
1600/1900
Effect: If there is a “Vegeta, Saiyan Prince” on your side of the field in face-up Defense Position, increase the ATK of this card by 200. Pay 2000 LP to Special Summon up to 3 Saibaimen from your deck or hand.
Saibaimen
*** Plant/DARK
100/200
Effect: This card can attack your opponent’s LP directly. If this card attacks and inflicts Battle Damage to your opponent’s LP, your opponent discards one card from his/her hand. If your opponent destroys this monster in battle, the monster that destroyed this card is also destroyed.
Kid Gohan, Savior of Namek
**** Warrior/LIGHT
1500/1300
Effect: If a monster on your side of the field is destroyed as a result of battle, increase the ATK of this card by 1000 until the End Phase of your next turn.
Dodoria
**** Warrior/FIRE
1400/1500
Zarbon
**** Warrior/WIND
1500/1300
Effect: Every time a Trap Card is activated, put a Transformation Counter on this card. (max. 3) Increase the ATK of this card by 100 for each Transformation Counter on this card. Send this card with 3 Transformation Counters on it to the Graveyard to Special Summon a “Zarbon, Transformed Monster” from your deck or hand.
Dende
** Spellcaster/LIGHT
200/900
Effect: When this card is destroyed as a result of battle, you may Special Summon a warrior with 1500 ATK or less in face-up Attack Position.
Zarbon, Transformed Monster
***** Warrior/DARK
1900/1400
Effect: Every time a Trap Card is activated, put a Transformation Counter on this card. (max. 3) Increase the ATK of this card by 200 for each Tranformation Counter on this card.
Guru’s Potential Enabler
Spell/Quick-Play
You may activate this card when you have either a “Kid Gohan, Savior of Namek” or “Krillin, Adult Warrior” on your side of the field. Choose one of those cards, and increase the ATK of that card by 700.
All cards Special Summoned by this effect are destroyed at the end of the current turn.
Guldo, Ginyu Force Psychic
*** Warrior/DARK
800/1000
Effect: If your opponent attacks this face-up Attack Position monster, the attacking monster is destroyed.
Recoome, Ginyu Force Strongman
**** Warrior/FIRE
1700/1200
Effect: If this card is attacked by a monster with higher ATK than this card, you may pay 500 LP to increase the ATK of this card by 500 during the Damage Step only.
Burter, Ginyu Force Quicksilver
****** Warrior/WIND
1900/1000
Effect: This card can attack twice each Battle Phase. If there is a “Jeice, Ginyu Force Second-in-Command” on your side of the field, increase this card’s ATK by 300.
Jeice, Ginyu Force Second-in-Command
**** Warrior/FIRE
1700/700
Effect: If there is a “Burter, Ginyu Force Quicksilver” on your side of the field, increase the ATK of this card by 500.
Captain Ginyu, Ginyu Force Leader
****** Warrior/DARK
2200/1700
Effect: Once per game, if there is a monster on your opponent’s side of the field with higher ATK than this card, you may pay 1000 LP to take control of your opponent’s monster, decrease the ATK and DEF of this card by 700, and give control of this card to your opponent.
Ginyu Force Special Fighting Pose
Spell
You can only activate this card if you have one monster on your side of the field, and that monster is “Captain Ginyu, Ginyu Force Leader.” You may Special Summon up to four cards in your hand that have “Ginyu Force” in their name. You cannot Special Summon more than 1 of the same card in this method. You may not Summon any other monsters this turn.
Medical Machine
Spell
Increase your LP by 1000
Frieza, Universal Emperor
**** Reptile/WATER
1900/1600
Effect: If there is a card on your side of the field with “Captain Ginyu, Ginyu Force Leader” in its name, increase the attack of this card by 200. When this card is destroyed, Special Summon one “Frieza, Pronged Demon” from your deck.
Over Confidence
Spell
You may activate this card when you have a “Vegeta, Saiyan Prince” on the field. Pay 500 LP to increase the attack of that card by 500 until the end of the current turn.
Frieza, Pronged Demon
***** Reptile/DARK
2250/1500
Effect: This card can only be Special Summoned by the effect of “Frieza, Universal Emperor.” Pay 500 LP to send the bottom card of your opponent’s deck to the Graveyard. When this card is destroyed, Special Summon one “Frieza, Hunchback Demon” from your deck.
Pitchfork Strike
Trap
This may only be activated when you have a “Frieza, Pronged Demon” on your side of the field, and it is attacked. Destroy the attacking monster. That monster is Special Summoned to your opponent’s side of the field during your next Standby Phase.
Frieza, Hunchback Demon
***** Reptile/DARK
1800/2500
Effect: This card can only be Special Summoned by the effect of “Frieza, Pronged Demon.” When this card inflicts Battle Damage to your opponent’s LP, you can attack once again in a row. When this card is destroyed, Special Summon one “Frieza, 100% Full Power” from your deck.
Rapid Fire Death Beam
Spell
You may only activate this card during your Main Phase 1 when you have a “Frieza, Hunchback Demon” on your side of the field. Halve the attack of the chosen card. That card can attack all of your opponent’s monsters this turn.
Frieza, 100% Full Power
***** Warrior/DARK
2350/2000
Effect: This card can only be Special Summoned by the effect of “Frieza, Hunchback Demon.”
Super Saiyan Goku
****** Warrior/LIGHT
2500/1600
Effect: This card can be Special Summoned by one of these methods:
-You may sacrifice one “Goku, Saiyan Warrior” on your side of the field to Special Summon this card.
-If a “Krillin, All Grown Up” on your side of the field is destroyed and there is a “Goku, Saiyan Warrior” on your side of the field, you may sacrifice the “Goku” to Special Summon this card.
You may send the top 2 cards of your deck to the Graveyard to increase the ATK of this card by 1000 until the End Phase of this turn. This may be activated during your or your opponent’s Battle Phase.
If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Final Blast
Trap
You may activate this card when your opponent declares an attack. Lower the ATK of the attacked monster by 500. Destroy the attacking monster.
Planet Destruction
Trap
You may activate this when a monster with an ATK of 3000 or more is destroyed as a result of battle. Destroy all Field Spells and monsters on the field.
Mechanical Reconstruction
Spell/Quick-Play
When a “Frieza, 100% Full Power” on your side of the field is destroyed, Special Summon one “Frieza, Cybernetic Enchanced” from your deck.
Frieza, Cybernetic Enchanced
****** Machine/DARK
2450/2000
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Mechanical Reconstruction.” You may send up to 3 cards from your hand or the top of your deck to Special Summon “Henchman Tokens” (**/Warrior/DARK/ATK 500/DEF 500) equal to the number of cards sent to the Graveyard.
Time Machine
Spell/Ritual
This card is used to Ritual Summon “Future Trunks” from your hand. You must also send monsters from your hand or field whose star level equals 4 or more.
Future Trunks
**** Warrior/Ritual/EARTH
1800/1500
Effect: This card can only be Ritual Summoned by the effect of “Time Machine.” You may choose one “Tapion’s Sword” from your hand or deck and equip it to this card.
Tapion’s Sword
Spell/Equip
This card can only be equipped to “Future Trunks.” Increase the ATK of the equipped monster by 300. This card cannot be destroyed or unequipped unless the equipped monster is destroyed.
Super Saiyan Future Trunks
***** Warrior/LIGHT
Effect: This card can be Special Summoned by sacrificing one “Future Trunks” on your side of the field. You may choose one “Tapion’s Sword” from your Graveyard and equip it to this card. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Future Trunks” from your Graveyard.
Training for the Future
Spell
Increase your LP by 800.
Android 19
***** Machine/DARK
1200/1600
Effect: Once per turn, you may destroy one of your opponent’s monsters and increase this monster’s attack by the destroyed monster’s star level x100. This effect continues until the end of your opponent’s turn.
Android 20 – Dr. Gero
***** Machine/DARK
1500/1500
Effect: Once per turn, you may destroy one of your opponent’s monsters and increase this monster’s attack by the destroyed monster’s star level x100. This effect continues until the end of your opponent’s turn.
Dr. Gero’s Computer
Spell/Continuous
When a monster is destroyed as a result of battle, put one “Machine Counter” on this card. When this card has 2 “Machine Counters” on it, remove those counters to Special Summon one “Android 17” or “Android 18.” When this card has 3 “Machine Counters” on it, remove those counters to Special Summon one “Android 16.” When this card has 4 “Machine Counters” on it, remove those counters to Special Summon one “Android 14” or “Android 15.” When this card has 6 “Machine Counters” on it, destroy this card and Special Summon one “Android 13.”
Android 17
**** Machine/EARTH
1700/1500
Effect: Any Battle Damage involving this card to this card’s controller is reduced to 0.
Android 18
**** Machine/EARTH
1650/1500
Effect: Any Battle Damage involving this card to this card’s controller is reduced to 0.
Android 16
**** Machine/EARTH
1900/1800
Effect: Pay 100 LP. Inflict 500 damage to your opponent’s LP. This effect can only be used once per turn.
Super Saiyan Vegeta
****** Warrior/LIGHT
2450/1500
Effect: This card can be Special Summoned by sacrificing one “Vegeta, Saiyan Prince.” When this card is destroyed by a card effect, your opponent takes 1000 points of damage. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Vegeta, Saiyan Prince” from your Graveyard.
Imperfect Cell
***** Insect/WIND
1700/1000
Effect: Every time this card destroys one of your opponent’s monsters, you may remove that monster from the game to increase the ATK of this card by 100. Remove this card and a face-up “Android 17” on your side of the field from the game to Special Summon one “Cell, 17 Empowered” in face-up Attack Position.
Cell, 17 Empowered
****** Warrior/WIND
2450/1500
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned through the effect of “Imperfect Cell.” You may select one Trap Card from your Graveyard and put it in your hand. Remove this card from the game and destroy one face-up “Android 18” on the field to Special Summon one “Cell, Perfect Warrior” in Attack Position.
Super Vegeta
******* Warrior/LIGHT
2550/1800
Effect: This card can only be Summoned by the effect of “Saiyan Pride.” If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Vegeta, Saiyan Prince” from your Graveyard.
Saiyan Pride
Spell/Quick-Play
If there is a “Super Saiyan Vegeta” on your side of the field, you can sacrifice “Super Saiyan Vegeta” and activate one of these effects:
-If “Room of Spirit & Time” is active on your side of the field, you may Special Summon one “Super Vegeta” from your hand or deck.
-If there is a “Babibi, Warlock Menace” on your side of the field, you may Special Summon one “Majin Vegeta, Unleashed Saiyan Prince” from your hand or deck.
-IF “Supreme Kai’s Planet” is active on your side of the field, you may Special Summon one “Super Saiyan 2 Vegeta” from your deck or hand.
Cell, Perfect Warrior
******** Warrior/DARK
2800/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of of “Cell, 17 Empowered” or “Regeneration.” When this card is Special Summoned by the effect of “Cell, 17 Empowered” successfully, you may Special Summon up to 3 “Cell Jr.” in face-up Attack Position from your deck or hand and add 1 “Self-Destruct Device” to your hand from your deck
Self-Destruct Device
Trap
You may activate this card when you have an “Android 16,” “Android 17,” “Android 18,” or “Cell, Perfect Warrior” on the field. Pay 1000 LP. During the End Phase of the current turn, destroy all monsters on the field. If you choose to activate this effect when there is a “Cell, Perfect Warrior” on the field, activate these effects in order:
- Remove one “Cell, 17 Empowered” in your Graveyard from the game.
- Special Summon one “Android 18” in face-up Defense Position.
- During your opponent’s Standby Phase, Special Summon one “Cell, Perfect Warrior” in face-up Attack Position.
Cell Jr.
****** Warrior/DARK
2500/2200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Cell, Perfect Warrior.”
Super Kamehameha
Trap
This can only be activated when a monster with “Goku,” “Gohan,” “Cell,” or “Buu” in its name attacks or is attacked. Increase the ATK of that monster by 1000 during the Damage Step.
Chapuchai’s Multiform
Trap
You may activate this card when your opponent declares an attack. Special Summon 2 “Chapuchai Tokens” (ATK 500/DEF 500/**/Warrior/EARTH) in face-up Defense Position.
Arqua, Celestial Fishman
*** Fish/WATER
1300/200
Effect: When this card is Summoned successfully, add one “Arqua’s Water Magic” from your deck to your hand.
Olibu, Celestial Mythical Hero
******* Warrior/LIGHT
2500/1000
Effect: Any monster attacking this card loses 500 ATK during the Damage Step only.
Pikkon, Celestial Champion
******* Warrior/LIGHT
2600/1200
Effect: This card’s attribute is also treated as FIRE and WIND. Any monster battling with this card cannot attack the next turn.
Hyper Tornado Attack
Trap/Counter
You may activate this card when your opponent declares an attack. Negate the attack and end the Battle Phase.
Thunder Flash Attack
Spell
This can only be activated when there is a “Pikkon, Celestial Champion” on your side of the field. Inflict 500 points of damage to your opponent’s LP. Your opponent cannot attack with any monsters next turn.
Other World
Spell/Field
When a LIGHT monster w/ “Goku” or “Celestial” in its name is attacked, destroy the attacking monster and take 200 points of damage. When a “Super Saiyan Goku” or “Super Saiyan 2 Goku” is attacked, negate the attack and sacrifice a “Super Saiyan Goku” or “Super Saiyan 2 Goku” on your side of the field to summon a “Super Saiyan 3 Goku” from your deck or hand.
Goten
**** Warrior/EARTH
1700/1000
Effect: When there is a “Kid Trunks” on your side of the field, this card cannot be destroyed as a result of battle.
Super Saiyan Goten
***** Warrior/LIGHT
2200/1500
Effect: This card can be Special Summoned by sacrificing one “Goten” on your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goten” from your Graveyard.
Kid Trunks
**** Warrior/EARTH
1750/1050
Effect: If this card is Summoned while there is a “Goten” on your side of the field, add one “Fusion Dance” from your deck to your hand.
Super Saiyan Kid Trunks
***** Warrior/LIGHT
2250/1550
Effect: This card can be Special Summoned by sacrificing one “Kid Trunks” on your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Kid Trunks” from your Graveyard.
Babidi, Warlock Menace
* Spellcaster/DARK
100/1900
Effect: Increase the ATK of all of your monsters by 500. All of your monsters now have a DARK Attribute.
Majin Vegeta, Unleashed Saiyan Prince
******* Warrior/DARK
2750/2000
Effect: This card can only be Summoned by the effect of Saiyan Pride. If this card attacks a monster with “Goku” in its name, increase the ATK of this card by 500 during the Damage Step only.
Super Saiyan 2 Goku
******* Warrior/LIGHT
2800/1800
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing a “Super Saiyan Goku” from your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Super Saiyan 3 Goku
******** Warrior/LIGHT
3000/2000
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Other World.” If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Fusion Dance
Spell/Quick-Play
Choose 2 monsters listed on a Fusion Monster card and send them from your field or your hand, along with this card, to the Graveyard to Fusion Summon that Fusion Monster Card. This card only works on Fusion Monsters with “Gotenks” or “Gogeta” in their name. During the third Standby Phase after this card was activated, if the Fusion Monster is still on the field, send it back to the Fusion Deck and Special Summon the Fusion Material Monsters to the field, and return this card to your hand.
Gotenks, Fusion Master
******** Warrior/Fusion/LIGHT
2500/2000
Effect: “Kid Trunks” + “Goten” This card can only be Special Summoned with a Fusion Summon, and can only be conducted with the above monsters. If this card attacks successfully, it can attack once again in a row.
Super Saiyan Gotenks
******** Warrior/Fusion/LIGHT
2700/2200
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing one “Gotenks, Fusion Master” on your side of the field. When this card is Summoned successfully, you may choose a “Super Ghost Kamikaze Attack” or “Galacica Donuts” from your deck and place it into your hand. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Gotenks, Saiyan Warrior” from your Graveyard.
Super Ghost Kamikaze Attack
Trap
You may activate this when you have a face-up monster with “Gotenks” in its name on your side of the field, and you have 3 open Monster Zones. Special Summon 3 “Ghost Tokens” (ATK 1000/DEF 1000/**/Zombie/LIGHT) When those tokens are destroyed as a result of battle, inflict 500 points of damage to your opponent’s LP.
Supreme Kai’s Planet
Spell/Field
Increase the ATK of all cards with “Goku,” “Vegeta,” and “Kai” by 300 points. When a monster with ‘Goku,” “Vegeta,” or “Kai” is Special Summoned, destroy 1 Spell or Trap Card on the field.
Spell
Destroy all Field Spells on the field. You may activate one Field Spell from your hand.
Goku, Saiyan Warrior
**** Warrior/EARTH
1900/1500
Effect: You may remove the top 2 cards of your deck from the game to increase the ATK of this card by 1000 during the Damage Step of this turn only. This may be activated during your or your opponent’s Battle Phase.
Piccolo
**** Insect/WIND
1700/1000
Effect: FLIP: You may add one “Regeneration” from your deck to your hand. This card is unaffected by Spells.
Special Beam Cannon
Spell/Continuous
When you activate this card, put one “Charge Counter” on this card. During each of your Standby Phases, put one “Charge Counter” on this card. When this card is destroyed, inflict 700 x # of “Charge Counters” on this card of damage to your opponent.
Regeneration
Spell
This card can only be activated when you have a card on your side of the field with “Piccolo,” “Lord Slug,” “Cell,” or “Buu” in its name. Increase your LP by 1500.
Krillin, Adult Warrior
**** Warrior/LIGHT
1700/1200
When this card is Normal Summoned successfully, add one “Destructo Disc” from your deck to your hand. When this card inflicts is destroyed as a result of battle, your opponent discards one card from his/her deck or hand.
Destructo Disc
Trap
You may activate this card when your opponent declares an attack. Remove the attacking monster from the game. If you have a “Krillin, Adult Warrior” on your side of the field, increase the ATK of that card by 300 until the end of your opponent’s turn.
Genki Dama
Spell/Continuous
This can only be activated when there is a face-up “Goku, Saiyan Warrior” on your side of the field. Every time you Summon a monster, put one “Energy Counter” on this card. Destroy this card to inflict 500 damage x # of Energy Counters on this card.
Vegeta, Saiyan Prince
**** Warrior/DARK
1850/1450
Effect: When this card is destroyed and sent to the Graveyard by a card effect, your opponent takes 500 points of damage.
Kid Gohan
** Warrior/LIGHT
100/500
Effect: If this card is in face-up Attack Position, and a “Goku, Saiyan Warrior” is attacked by one of your opponent’s monsters, increase the ATK of this card by 2000 points until the End Phase of your opponent’s turn.
Raditz
**** Warrior/FIRE
1600/1100
Effect: Pay 1500 LP to choose two cards in your opponent’s hand and discard them to the Graveyard. This can only be used once per game.
Nappa
**** Warrior/FIRE
1600/1900
Effect: If there is a “Vegeta, Saiyan Prince” on your side of the field in face-up Defense Position, increase the ATK of this card by 200. Pay 2000 LP to Special Summon up to 3 Saibaimen from your deck or hand.
Saibaimen
*** Plant/DARK
100/200
Effect: This card can attack your opponent’s LP directly. If this card attacks and inflicts Battle Damage to your opponent’s LP, your opponent discards one card from his/her hand. If your opponent destroys this monster in battle, the monster that destroyed this card is also destroyed.
Kid Gohan, Savior of Namek
**** Warrior/LIGHT
1500/1300
Effect: If a monster on your side of the field is destroyed as a result of battle, increase the ATK of this card by 1000 until the End Phase of your next turn.
Dodoria
**** Warrior/FIRE
1400/1500
Zarbon
**** Warrior/WIND
1500/1300
Effect: Every time a Trap Card is activated, put a Transformation Counter on this card. (max. 3) Increase the ATK of this card by 100 for each Transformation Counter on this card. Send this card with 3 Transformation Counters on it to the Graveyard to Special Summon a “Zarbon, Transformed Monster” from your deck or hand.
Dende
** Spellcaster/LIGHT
200/900
Effect: When this card is destroyed as a result of battle, you may Special Summon a warrior with 1500 ATK or less in face-up Attack Position.
Zarbon, Transformed Monster
***** Warrior/DARK
1900/1400
Effect: Every time a Trap Card is activated, put a Transformation Counter on this card. (max. 3) Increase the ATK of this card by 200 for each Tranformation Counter on this card.
Guru’s Potential Enabler
Spell/Quick-Play
You may activate this card when you have either a “Kid Gohan, Savior of Namek” or “Krillin, Adult Warrior” on your side of the field. Choose one of those cards, and increase the ATK of that card by 700.
All cards Special Summoned by this effect are destroyed at the end of the current turn.
Guldo, Ginyu Force Psychic
*** Warrior/DARK
800/1000
Effect: If your opponent attacks this face-up Attack Position monster, the attacking monster is destroyed.
Recoome, Ginyu Force Strongman
**** Warrior/FIRE
1700/1200
Effect: If this card is attacked by a monster with higher ATK than this card, you may pay 500 LP to increase the ATK of this card by 500 during the Damage Step only.
Burter, Ginyu Force Quicksilver
****** Warrior/WIND
1900/1000
Effect: This card can attack twice each Battle Phase. If there is a “Jeice, Ginyu Force Second-in-Command” on your side of the field, increase this card’s ATK by 300.
Jeice, Ginyu Force Second-in-Command
**** Warrior/FIRE
1700/700
Effect: If there is a “Burter, Ginyu Force Quicksilver” on your side of the field, increase the ATK of this card by 500.
Captain Ginyu, Ginyu Force Leader
****** Warrior/DARK
2200/1700
Effect: Once per game, if there is a monster on your opponent’s side of the field with higher ATK than this card, you may pay 1000 LP to take control of your opponent’s monster, decrease the ATK and DEF of this card by 700, and give control of this card to your opponent.
Ginyu Force Special Fighting Pose
Spell
You can only activate this card if you have one monster on your side of the field, and that monster is “Captain Ginyu, Ginyu Force Leader.” You may Special Summon up to four cards in your hand that have “Ginyu Force” in their name. You cannot Special Summon more than 1 of the same card in this method. You may not Summon any other monsters this turn.
Medical Machine
Spell
Increase your LP by 1000
Frieza, Universal Emperor
**** Reptile/WATER
1900/1600
Effect: If there is a card on your side of the field with “Captain Ginyu, Ginyu Force Leader” in its name, increase the attack of this card by 200. When this card is destroyed, Special Summon one “Frieza, Pronged Demon” from your deck.
Over Confidence
Spell
You may activate this card when you have a “Vegeta, Saiyan Prince” on the field. Pay 500 LP to increase the attack of that card by 500 until the end of the current turn.
Frieza, Pronged Demon
***** Reptile/DARK
2250/1500
Effect: This card can only be Special Summoned by the effect of “Frieza, Universal Emperor.” Pay 500 LP to send the bottom card of your opponent’s deck to the Graveyard. When this card is destroyed, Special Summon one “Frieza, Hunchback Demon” from your deck.
Pitchfork Strike
Trap
This may only be activated when you have a “Frieza, Pronged Demon” on your side of the field, and it is attacked. Destroy the attacking monster. That monster is Special Summoned to your opponent’s side of the field during your next Standby Phase.
Frieza, Hunchback Demon
***** Reptile/DARK
1800/2500
Effect: This card can only be Special Summoned by the effect of “Frieza, Pronged Demon.” When this card inflicts Battle Damage to your opponent’s LP, you can attack once again in a row. When this card is destroyed, Special Summon one “Frieza, 100% Full Power” from your deck.
Rapid Fire Death Beam
Spell
You may only activate this card during your Main Phase 1 when you have a “Frieza, Hunchback Demon” on your side of the field. Halve the attack of the chosen card. That card can attack all of your opponent’s monsters this turn.
Frieza, 100% Full Power
***** Warrior/DARK
2350/2000
Effect: This card can only be Special Summoned by the effect of “Frieza, Hunchback Demon.”
Super Saiyan Goku
****** Warrior/LIGHT
2500/1600
Effect: This card can be Special Summoned by one of these methods:
-You may sacrifice one “Goku, Saiyan Warrior” on your side of the field to Special Summon this card.
-If a “Krillin, All Grown Up” on your side of the field is destroyed and there is a “Goku, Saiyan Warrior” on your side of the field, you may sacrifice the “Goku” to Special Summon this card.
You may send the top 2 cards of your deck to the Graveyard to increase the ATK of this card by 1000 until the End Phase of this turn. This may be activated during your or your opponent’s Battle Phase.
If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Final Blast
Trap
You may activate this card when your opponent declares an attack. Lower the ATK of the attacked monster by 500. Destroy the attacking monster.
Planet Destruction
Trap
You may activate this when a monster with an ATK of 3000 or more is destroyed as a result of battle. Destroy all Field Spells and monsters on the field.
Mechanical Reconstruction
Spell/Quick-Play
When a “Frieza, 100% Full Power” on your side of the field is destroyed, Special Summon one “Frieza, Cybernetic Enchanced” from your deck.
Frieza, Cybernetic Enchanced
****** Machine/DARK
2450/2000
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Mechanical Reconstruction.” You may send up to 3 cards from your hand or the top of your deck to Special Summon “Henchman Tokens” (**/Warrior/DARK/ATK 500/DEF 500) equal to the number of cards sent to the Graveyard.
Time Machine
Spell/Ritual
This card is used to Ritual Summon “Future Trunks” from your hand. You must also send monsters from your hand or field whose star level equals 4 or more.
Future Trunks
**** Warrior/Ritual/EARTH
1800/1500
Effect: This card can only be Ritual Summoned by the effect of “Time Machine.” You may choose one “Tapion’s Sword” from your hand or deck and equip it to this card.
Tapion’s Sword
Spell/Equip
This card can only be equipped to “Future Trunks.” Increase the ATK of the equipped monster by 300. This card cannot be destroyed or unequipped unless the equipped monster is destroyed.
Super Saiyan Future Trunks
***** Warrior/LIGHT
Effect: This card can be Special Summoned by sacrificing one “Future Trunks” on your side of the field. You may choose one “Tapion’s Sword” from your Graveyard and equip it to this card. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Future Trunks” from your Graveyard.
Training for the Future
Spell
Increase your LP by 800.
Android 19
***** Machine/DARK
1200/1600
Effect: Once per turn, you may destroy one of your opponent’s monsters and increase this monster’s attack by the destroyed monster’s star level x100. This effect continues until the end of your opponent’s turn.
Android 20 – Dr. Gero
***** Machine/DARK
1500/1500
Effect: Once per turn, you may destroy one of your opponent’s monsters and increase this monster’s attack by the destroyed monster’s star level x100. This effect continues until the end of your opponent’s turn.
Dr. Gero’s Computer
Spell/Continuous
When a monster is destroyed as a result of battle, put one “Machine Counter” on this card. When this card has 2 “Machine Counters” on it, remove those counters to Special Summon one “Android 17” or “Android 18.” When this card has 3 “Machine Counters” on it, remove those counters to Special Summon one “Android 16.” When this card has 4 “Machine Counters” on it, remove those counters to Special Summon one “Android 14” or “Android 15.” When this card has 6 “Machine Counters” on it, destroy this card and Special Summon one “Android 13.”
Android 17
**** Machine/EARTH
1700/1500
Effect: Any Battle Damage involving this card to this card’s controller is reduced to 0.
Android 18
**** Machine/EARTH
1650/1500
Effect: Any Battle Damage involving this card to this card’s controller is reduced to 0.
Android 16
**** Machine/EARTH
1900/1800
Effect: Pay 100 LP. Inflict 500 damage to your opponent’s LP. This effect can only be used once per turn.
Super Saiyan Vegeta
****** Warrior/LIGHT
2450/1500
Effect: This card can be Special Summoned by sacrificing one “Vegeta, Saiyan Prince.” When this card is destroyed by a card effect, your opponent takes 1000 points of damage. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Vegeta, Saiyan Prince” from your Graveyard.
Imperfect Cell
***** Insect/WIND
1700/1000
Effect: Every time this card destroys one of your opponent’s monsters, you may remove that monster from the game to increase the ATK of this card by 100. Remove this card and a face-up “Android 17” on your side of the field from the game to Special Summon one “Cell, 17 Empowered” in face-up Attack Position.
Cell, 17 Empowered
****** Warrior/WIND
2450/1500
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned through the effect of “Imperfect Cell.” You may select one Trap Card from your Graveyard and put it in your hand. Remove this card from the game and destroy one face-up “Android 18” on the field to Special Summon one “Cell, Perfect Warrior” in Attack Position.
Super Vegeta
******* Warrior/LIGHT
2550/1800
Effect: This card can only be Summoned by the effect of “Saiyan Pride.” If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Vegeta, Saiyan Prince” from your Graveyard.
Saiyan Pride
Spell/Quick-Play
If there is a “Super Saiyan Vegeta” on your side of the field, you can sacrifice “Super Saiyan Vegeta” and activate one of these effects:
-If “Room of Spirit & Time” is active on your side of the field, you may Special Summon one “Super Vegeta” from your hand or deck.
-If there is a “Babibi, Warlock Menace” on your side of the field, you may Special Summon one “Majin Vegeta, Unleashed Saiyan Prince” from your hand or deck.
-IF “Supreme Kai’s Planet” is active on your side of the field, you may Special Summon one “Super Saiyan 2 Vegeta” from your deck or hand.
Cell, Perfect Warrior
******** Warrior/DARK
2800/2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of of “Cell, 17 Empowered” or “Regeneration.” When this card is Special Summoned by the effect of “Cell, 17 Empowered” successfully, you may Special Summon up to 3 “Cell Jr.” in face-up Attack Position from your deck or hand and add 1 “Self-Destruct Device” to your hand from your deck
Self-Destruct Device
Trap
You may activate this card when you have an “Android 16,” “Android 17,” “Android 18,” or “Cell, Perfect Warrior” on the field. Pay 1000 LP. During the End Phase of the current turn, destroy all monsters on the field. If you choose to activate this effect when there is a “Cell, Perfect Warrior” on the field, activate these effects in order:
- Remove one “Cell, 17 Empowered” in your Graveyard from the game.
- Special Summon one “Android 18” in face-up Defense Position.
- During your opponent’s Standby Phase, Special Summon one “Cell, Perfect Warrior” in face-up Attack Position.
Cell Jr.
****** Warrior/DARK
2500/2200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Cell, Perfect Warrior.”
Super Kamehameha
Trap
This can only be activated when a monster with “Goku,” “Gohan,” “Cell,” or “Buu” in its name attacks or is attacked. Increase the ATK of that monster by 1000 during the Damage Step.
Chapuchai’s Multiform
Trap
You may activate this card when your opponent declares an attack. Special Summon 2 “Chapuchai Tokens” (ATK 500/DEF 500/**/Warrior/EARTH) in face-up Defense Position.
Arqua, Celestial Fishman
*** Fish/WATER
1300/200
Effect: When this card is Summoned successfully, add one “Arqua’s Water Magic” from your deck to your hand.
Olibu, Celestial Mythical Hero
******* Warrior/LIGHT
2500/1000
Effect: Any monster attacking this card loses 500 ATK during the Damage Step only.
Pikkon, Celestial Champion
******* Warrior/LIGHT
2600/1200
Effect: This card’s attribute is also treated as FIRE and WIND. Any monster battling with this card cannot attack the next turn.
Hyper Tornado Attack
Trap/Counter
You may activate this card when your opponent declares an attack. Negate the attack and end the Battle Phase.
Thunder Flash Attack
Spell
This can only be activated when there is a “Pikkon, Celestial Champion” on your side of the field. Inflict 500 points of damage to your opponent’s LP. Your opponent cannot attack with any monsters next turn.
Other World
Spell/Field
When a LIGHT monster w/ “Goku” or “Celestial” in its name is attacked, destroy the attacking monster and take 200 points of damage. When a “Super Saiyan Goku” or “Super Saiyan 2 Goku” is attacked, negate the attack and sacrifice a “Super Saiyan Goku” or “Super Saiyan 2 Goku” on your side of the field to summon a “Super Saiyan 3 Goku” from your deck or hand.
Goten
**** Warrior/EARTH
1700/1000
Effect: When there is a “Kid Trunks” on your side of the field, this card cannot be destroyed as a result of battle.
Super Saiyan Goten
***** Warrior/LIGHT
2200/1500
Effect: This card can be Special Summoned by sacrificing one “Goten” on your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goten” from your Graveyard.
Kid Trunks
**** Warrior/EARTH
1750/1050
Effect: If this card is Summoned while there is a “Goten” on your side of the field, add one “Fusion Dance” from your deck to your hand.
Super Saiyan Kid Trunks
***** Warrior/LIGHT
2250/1550
Effect: This card can be Special Summoned by sacrificing one “Kid Trunks” on your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Kid Trunks” from your Graveyard.
Babidi, Warlock Menace
* Spellcaster/DARK
100/1900
Effect: Increase the ATK of all of your monsters by 500. All of your monsters now have a DARK Attribute.
Majin Vegeta, Unleashed Saiyan Prince
******* Warrior/DARK
2750/2000
Effect: This card can only be Summoned by the effect of Saiyan Pride. If this card attacks a monster with “Goku” in its name, increase the ATK of this card by 500 during the Damage Step only.
Super Saiyan 2 Goku
******* Warrior/LIGHT
2800/1800
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing a “Super Saiyan Goku” from your side of the field. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Super Saiyan 3 Goku
******** Warrior/LIGHT
3000/2000
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Other World.” If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Goku, Saiyan Warrior” from your Graveyard.
Fusion Dance
Spell/Quick-Play
Choose 2 monsters listed on a Fusion Monster card and send them from your field or your hand, along with this card, to the Graveyard to Fusion Summon that Fusion Monster Card. This card only works on Fusion Monsters with “Gotenks” or “Gogeta” in their name. During the third Standby Phase after this card was activated, if the Fusion Monster is still on the field, send it back to the Fusion Deck and Special Summon the Fusion Material Monsters to the field, and return this card to your hand.
Gotenks, Fusion Master
******** Warrior/Fusion/LIGHT
2500/2000
Effect: “Kid Trunks” + “Goten” This card can only be Special Summoned with a Fusion Summon, and can only be conducted with the above monsters. If this card attacks successfully, it can attack once again in a row.
Super Saiyan Gotenks
******** Warrior/Fusion/LIGHT
2700/2200
Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sacrificing one “Gotenks, Fusion Master” on your side of the field. When this card is Summoned successfully, you may choose a “Super Ghost Kamikaze Attack” or “Galacica Donuts” from your deck and place it into your hand. If this card is face-up on your side of the field during the End Phase of your opponent’s turn, you may return this card to your deck and Special Summon one “Gotenks, Saiyan Warrior” from your Graveyard.
Super Ghost Kamikaze Attack
Trap
You may activate this when you have a face-up monster with “Gotenks” in its name on your side of the field, and you have 3 open Monster Zones. Special Summon 3 “Ghost Tokens” (ATK 1000/DEF 1000/**/Zombie/LIGHT) When those tokens are destroyed as a result of battle, inflict 500 points of damage to your opponent’s LP.
Supreme Kai’s Planet
Spell/Field
Increase the ATK of all cards with “Goku,” “Vegeta,” and “Kai” by 300 points. When a monster with ‘Goku,” “Vegeta,” or “Kai” is Special Summoned, destroy 1 Spell or Trap Card on the field.